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X-WR-CALNAME:meetXR
X-ORIGINAL-URL:https://www.meetxr.de
X-WR-CALDESC:Veranstaltungen für meetXR
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DTSTART:20210328T010000
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DTSTART;TZID=Europe/Berlin:20210508T190000
DTEND;TZID=Europe/Berlin:20210508T200000
DTSTAMP:20260425T212943
CREATED:20210305T144905Z
LAST-MODIFIED:20210305T144905Z
UID:2874-1620500400-1620504000@www.meetxr.de
SUMMARY:XR Rendering Optimization - from 5 to 72 FPS
DESCRIPTION:From 5 to 72 FPS. Be challenged with a nightmare scenario and learn to optimize your app/game to run on Quest 2! \nReduce rendering time\, master lighting\, geometry\, texture optimizations and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance. \nDay-by-Day curriculum:\nhttps://xrbootcamp.com/deep-dive-rendering-optimization-request-curriculum/ \nInstructor:\nRuben Torres is a game developer specializing in optimizing games and experiences made in Unity. He worked on 10+ games and experiences for well-known clients like Ubisoft\, Wooga\, Audi and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest)\, Anne Frank House VR\, Diamond Dash\, Time Stall\, Catan Universe\, Jelly Splash and Blackguards Definitive Edition. Additionally\, he publishes content on optimization on thegamedev.guru platform\, which often gets featured on Gamasutra\, Gamedev.net and Unity.
URL:https://www.meetxr.de/event/xr-rendering-optimization-from-5-to-72-fps/
LOCATION:Online Event\, online
CATEGORIES:hack,talk
ATTACH;FMTTYPE=image/png:https://www.meetxr.de/wp-content/uploads/2021/03/2021-05-08_RenderingOptimization.png
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