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onlineBehind the Scenes: Designing gesture interactions for XR Copresence
21. Juli um 18:30 – 20:00kostenlos
Want to get a peek into the world’s first-ever hand tracking and interaction design master class?
Attend XR Bootcamp’s master class live stream with Karen Stolzenberg (Lead Interaction Designer) and Savannah Niles (Lead Product Manager), from Magic Leap. The event is supported by the VRARA.
In a post-COVID world, XR-enabled copresence is more relevant than ever. Lead designer Karen Stolzenberg and Product Lead Savannah Niles will speak about designing gesture-based interactions and embodied communication for Avatar Chat, a mixed-reality copresence experience on Magic Leap. They’ll share best practices for designing gesture interactions for copresence and share challenges and insights from their work.
Receive the link to the live stream after registration!
Experts from the hand interaction group get the chance to submit their questions live during the fireside chat with Karen and Savannah.
Apply here to the hand interaction experts group: https://xrbootcamp.com/hand-interaction-expert-group/
Savannah Niles, Product Lead, Magic Leap
Savannah Niles is a multi-disciplinary designer and technologist working in XR. She’s a product lead at Magic Leap, leading cross-functional teams to develop new paradigms for interaction, communication, and copresence for a spatial computing operating system. She graduated in 2015 with her Master’s from the Media Lab at MIT, and has designed interactive experiences for Walt Disney Imagineering and Twitter. She’s served as a juror at SIGGRAPH for 3 years. Savannah is based in Miami.
Karen Stolzenberg, Lead Interaction Designer, Magic Leap
From a background in architecture, Karen works at the intersection of people, space and technology. Currently, Karen is a Lead Interaction Designer at Magic Leap, where she is leads design for OS Input and Interactions on the Platform Design team. Karen led design teams to ship 4 platform apps on the first Magic Leap 1 wearable – Social, Avatar Chat, Outfit, and Casting. These projects enable multi user experiences, embodied communication and social presence in XR. Karen is forever interested in expanding the physical world through digital possibilities.
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